Thursday, January 2, 2020
What Is Float in C, C++ and C# Programming
Float is a shortened term for floating point. By definition, itsà a fundamental data typeà built into the compiler thats used to define numeric values with floating decimal points. C, C,à C# and many other programming languages recognize float as a data type. Other common data types include int and double. The float type can represent values ranging from approximately 1.5 x 10-45 to 3.4 x 1038, with a precision ââ¬â the limit of digits ââ¬â of seven. Float can contain up to seven digits in total, not just following the decimal point ââ¬â so, for example, 321.1234567 cannot be stored in floatà because it has 10 digits. If greater precisionââ¬âmore digitsââ¬âisà necessary, the double type is used. Uses for Float Float is used mostly in graphic libraries because of their extremely high demand for processing power. Because the range is smaller than in the double type, float has been the better choice when dealing with thousands or millions of floating-point numbers because of its speed. The advantage of float over double is negligible, however, because calculation speed has increased dramatically with new processors. Floatà is also used in situations that can tolerate rounding errors that occur due to the float precision of seven digits. Currencies are another common use for float. Programmers can define the number of decimal places with additional parameters. Float vs. Double and Int Float and double are similar types.à Float is a single-precision, 32-bit floating point data type; double is a double-precision, 64-bit floating point data type. The biggest differences are in precision and range. Double: The double accommodates 15 to 16 digits, compared with floats seven. The range of double is 5.0à Ãâ"à 10âËâ345 to 1.7à Ãâ"à 10308.à Int: Int also deals with data, but it serves a different purpose. Numbers without fractional parts or any need for a decimal point can be usedà asà int. The int type holds only whole numbers, but it takes up less space, the arithmetic is usually faster than with other types, and it uses caches and data transfer bandwidth more efficiently.
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